<world>
    <plugins>
        <plugin name="plasma">crystalspace.texture.loader.plasma</plugin>
        <plugin name="fireTexLoader">crystalspace.texture.loader.fire</plugin>
    </plugins>
    <library>lightmaps.cslib</library>
    <textures>
        <texture name="abstract_a032.jpg">
            <file>/lib/stdtex/bricks.jpg</file>
        </texture>
        <texture name="andrew_wood.jpg">
            <file>/lib/stdtex/my_wood.jpg</file>
        </texture>
        <texture name="raindrop">
            <file>/lib/std/raindrop.png</file>
        </texture>
        <texture name="snow">
            <file>/lib/std/snow.jpg</file>
        </texture>
        <texture name="spark">
            <file>/lib/std/spark.png</file>
        </texture>
        <texture name="flare_picir">
            <file>/lib/stdtex/flare_picir.jpg</file>
        </texture>
        <texture name="flare_center">
            <file>/lib/stdtex/flare_center.jpg</file>
        </texture>
        <texture name="andrew_marble4">
            <file>/lib/std/andrew_marble4.gif</file>
        </texture>
        <texture name="sky">
            <file>/lib/stdtex/sky.jpg</file>
        </texture>
        <texture name="fpart">
            <file>/lib/stdtex/fpart.png</file>
        </texture>
        <texture name="hazecirc">
            <file>/lib/stdtex/hazecirc.jpg</file>
        </texture>
        <texture name="hazebasic">
            <file>/lib/stdtex/hazebasic.png</file>
        </texture>
        <texture name="plasma">
            <type>plasma</type>
        </texture>
        <texture name="flamelet">
            <type>fireTexLoader</type>
            <size width="16" height="32" />
            <params>
                <smoothing>0</smoothing>
                <halfbase>2</halfbase>
                <palette>
                    <shade>
                        <color red="0" green="0" blue="0" />
                        <pos>0</pos>
                    </shade>
                    <shade>
                        <color red="1" green="1" blue="1" />
                        <pos>1</pos>
                    </shade>
                </palette>
            </params>
        </texture>
        <texture name="dot">
            <file>dot.png</file>
        </texture>
    </textures>
    <shaders>
        <shader>
            <file>/shader/particles/basic.xml</file>
        </shader>
        <shader>
            <file>/shader/particles/soft-alpha.xml</file>
        </shader>
    </shaders>
    <materials>
        <material name="wood">
            <texture>andrew_wood.jpg</texture>
        </material>
        <material name="abstract">
            <texture>abstract_a032.jpg</texture>
        </material>
        <material name="raindrop">
            <texture>raindrop</texture>
            <shader type="diffuse">*null</shader>
            <shader type="ambient">particles_basic</shader>
        </material>
        <material name="snow">
            <texture>snow</texture>
            <shader type="diffuse">*null</shader>
            <shader type="ambient">particles_basic</shader>
        </material>
        <material name="spark">
            <texture>spark</texture>
            <shader type="diffuse">*null</shader>
            <shader type="ambient">particles_basic</shader>
        </material>
        <material name="flare_picir">
            <texture>flare_picir</texture>
            <shader type="diffuse">*null</shader>
            <shader type="ambient">particles_basic</shader>
        </material>
        <material name="flare_center">
            <texture>flare_center</texture>
            <shader type="diffuse">*null</shader>
            <shader type="ambient">particles_basic</shader>
        </material>
        <material name="andrew_marble4">
            <texture>andrew_marble4</texture>
            <shader type="diffuse">*null</shader>
            <shader type="ambient">particles_soft-alpha</shader>
        </material>
        <material name="sky">
            <texture>sky</texture>
            <shader type="diffuse">*null</shader>
            <shader type="ambient">particles_basic</shader>
        </material>
        <material name="fpart">
            <texture>fpart</texture>
            <shader type="diffuse">*null</shader>
            <shader type="ambient">particles_basic</shader>
        </material>
        <material name="hazecirc">
            <texture>hazecirc</texture>
            <shader type="diffuse">*null</shader>
            <shader type="ambient">particles_basic</shader>
        </material>
        <material name="hazebasic">
            <texture>hazebasic</texture>
            <shader type="diffuse">*null</shader>
            <shader type="ambient">particles_basic</shader>
        </material>
        <material name="plasma">
            <texture>plasma</texture>
            <shader type="diffuse">*null</shader>
            <shader type="ambient">particles_basic</shader>
        </material>
        <material name="flamelet">
            <texture>flamelet</texture>
            <shader type="diffuse">*null</shader>
            <shader type="ambient">particles_basic</shader>
        </material>
        <material name="particle">
            <texture>dot</texture>
            <shader type="diffuse">*null</shader>
            <shader type="ambient">particles_basic</shader>
        </material>
        <material name="dot">
            <texture>dot</texture>
            <shader type="diffuse">*null</shader>
            <shader type="ambient">particles_basic</shader>
        </material>
    </materials>
    <plugins>
        <plugin name="emitFact">crystalspace.mesh.loader.factory.emit</plugin>
        <plugin name="emit">crystalspace.mesh.loader.emit</plugin>
        <plugin name="hazeFact">crystalspace.mesh.loader.factory.haze</plugin>
        <plugin name="haze">crystalspace.mesh.loader.haze</plugin>
    </plugins>
    <library>/data/particles/fire1.cslib</library>
    <library>/data/particles/fire2.cslib</library>
    <library>/data/particles/fire3.cslib</library>
    <library>/data/particles/flame.cslib</library>
    <library>/data/particles/rain.cslib</library>
    <library>/data/particles/snow.cslib</library>
    <meshfact name="emitFact">
        <plugin>emitFact</plugin>
        <params />
    </meshfact>
    <library>/data/particles/spiral.cslib</library>
    <meshfact name="hazeFact">
        <plugin>hazeFact</plugin>
        <params />
    </meshfact>
    <library>/data/particles/fountain.cslib</library>
    <library>/data/particles/fountain2.cslib</library>
    <meshfact name="factory_room_walls">
        <plugin>crystalspace.mesh.loader.factory.genmesh</plugin>
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